Senior Game Designer · Product Owner

I am passionate about games that empower players within rich narrative worlds.

I specialize in using Unreal Engine to rapidly prototype and iterate on core mechanics and am an expert in bridging the gap between design, technology, and art to deliver ambitious gameplay goals.

Languages English · German
Game Engines Unreal Engine · Unity
Scripting C# · JavaScript · Blueprints

Experience

9+ Years

Jan 2021 – July 2025

Lead Game Designer & Product Owner

NUKKLEAR GmbH Berlin, Germany

Dune: Awakening

July 2018 – Dec 2020

Lead Game Designer

NUKKLEAR GmbH Berlin, Germany

Comanche

Sept 2016 – Dec 2017

Game Designer

YAGER Development GmbH Berlin, Germany

Dreadnought

Oct 2013 – Sept 2017

Bachelor of Arts

University of Applied Science Berlin, Germany

Game Design

March 2012 – March 2013

Localization Tester

Activision Blizzard Ireland Ltd. Dublin, Ireland

Tony Hawk's Pro Skater HD

The Walking Dead: Survival Instinct

Moshi Monsters: Moshlings Theme Park

Oct 2007 – Sept 2011

Bachelor of Science

Viadrina European University Frankfurt (Oder), Germany

International Business Administration

Projects

Shaping experiences across AAA & live games

From vehicle systems on Arrakis to tactical combat in space, my work combines deep systems thinking with production ownership and mentoring.

Dune: Awakening

Lead Game Designer & Product Owner NUKKLEAR GmbH · 01/2021 – 07/2025

Owned the design vision and execution for all air and ground vehicles. Guided designers translating high-level direction into shippable systems, maintaining a tight feedback loop between design, tech and art.

  • Vehicle Systems
  • Locomotion
  • Combat
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Comanche

Lead Game Designer NUKKLEAR GmbH · 07/2018 – 12/2020

Defined and prioritized feature work for the team, designing systems from concept to shippable. Focused on locomotion and combat feel using iterative prototyping.

  • Game Modes
  • Locomotion
  • Combat
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Dreadnought

Game Designer YAGER Development GmbH · 09/2016 – 12/2017

Designed features within a multidisciplinary strike team with a focus on live ops, progression, status effects and game modes in a large-scale spaceship combat environment.

  • Live Ops
  • Progression
  • Game Modes
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Tony Hawk's Pro Skater HD

Localization Tester ACTIVISION BLIZZARD Ireland Ltd. · 03/2012 – 03/2013

Ensured linguistic quality and functional integrity across localized versions.

  • Quality Assurance
  • Localization
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The Walking Dead: Survival Instinct

Localization Tester ACTIVISION BLIZZARD Ireland Ltd. · 03/2012 – 03/2013

Ensured linguistic quality and functional integrity across localized versions.

  • Quality Assurance
  • Localization
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Moshi Monsters: Moshlings Theme Park

Localization Tester ACTIVISION BLIZZARD Ireland Ltd. · 03/2012 – 03/2013

Ensured linguistic quality and functional integrity across localized versions.

  • Quality Assurance
  • Localization
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More Work

Personal Projects

Personal projects and student work where I explore mechanics, narrative framing and tabletop experiences.

Sally Su

Personal Project

Music Band

Music project in which I play the guitar. Collaboration, rhythm and long-form structure influence how I think about pacing and emotional arcs in media.

The Roaring Twenties

Personal Project

Board Game

A character-driven board game set in a stylized 1920s metropolis, exploring risk, reputation and social deception at the table.

The Roaring Twenties board game artwork

Dominion

Student Project

HTW Berlin · 03/2016

An isometric 4-player battle arena focused on agent-based mechanics. Players manage units by setting individual traits and assigning tasks.

Cubed

Student Project

HTW Berlin · 03/2015

A procedurally generated, stealth action game with puzzle elements, featuring a fully functional Rubik's Cube as the playable environment.

Armville

Student Project

HTW Berlin · 09/2014

A platformer featuring an unique movement mechanic where the character uses a free rotatable arm to punch and grab obstacles to maintain its velocity.

Medusa

Game Jam

Mobile Game

A turn-based puzzle survival mobile game where you play as Medusa, turning knights to stone to escape an infinite, procedurally generated castle maze.

Space Orbs

Student Project

HTW Berlin · 09/2016

A VR game that uses motion controls to throw various orbs, each with unique powers. Goal is to hit a specific target by solving puzzle-like levels.

InVert

Student Project

HTW Berlin · 09/2015

Players race a segway around the inner surface of a sphere, using the Oculus Rift for looking and the Wii Balance Board for moving around.

Odd One Out

Student Project

HTW Berlin · 06/2015

A full-body game, utilizing the Kinect to track and record player movement. Players try to disguise themselves as NPCs to avoid being identified by others.