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Industry Expertise

Game engines: Unreal Engine, Unity

Scripting: C#, JavaScript,
UE4 Visual Blueprint Scripting

Adobe CC: Photoshop, InDesign,
Premiere, After Effects

Audio: Ableton Live

CAD: 3D Studio Max, Maya

Texturing: Substance Designer, Substance Painter

Other: MS Excel, Tableau Software

  • Hien Quy Tran
  • Hien Quy Tran
  • Hien Quy Tran
  • Hien Quy Tran
  • Hien Quy Tran
  • Hien Quy Tran
  • Hien Quy Tran
  • Cubed

Hobbies

When I am not dancing Lindy hop or climbing up a wall, I enjoy to create stuff and to educate myself. I believe that most knowledge can be shared and applied across a high variety of tasks. Therefore, it is useful to keep an open mindset for all kinds of different professions.

I have also designed soundtracks for my games and have been playing the guitar in a band.

Please, feel free to browse through some of my hobby projects.

 

Currently working on Comanche

Before, I have been working on features for Dreadnought at Yager and took them through full development cycle from high-level design to shippable quality.

I have experimented a lot with a wide range of technologies including the Vive, Rift, Kinect, and the Wii Balance Board.

I am knowledgeable in all areas of game development and am always curious about trending technologies.

Drop Me a Line